Unity and GameString team up for cloud-based gaming

25 Feb 2011

Unity Technologies and GameString will collaborate to build a cloud-based game server for Unity’s content.

Combining Unity Technologies’ 3D development platform and web player with GameString’s game server technology, this platform will offer an interactive channel to give publishers new creative controls over their games while making them from any web-enabled device.

Game developers will be able to customise a 3D game using GameString’s dual rendering technology, designed to optimise access to Unity-based games online.

“Unity has been hard at work democratising game development for years, and during 2011 we are taking this further than ever before with broader platform support and easier deployment to all major gaming platforms” said David Helgason, CEO of Unity Technologies.

“GameString is working on enhancing ease of access and to a broader audience than any on-device runtime technology can. We’re excited to see where the GameString platform will take this.”

The GameString Arcade Server will have a publishing licensing model and will support both Flash and HTML5.

It has multiple concurrent Unity game instances per server to minimise costs and provides updates for the Unity Web Player and games in real time.

There are also plans to offer the ability to stream live game content to augment content running on the Unity Web.

“As consumer demand for visually rich browser-based games increases, social, casual, MMO and more hard-core games are maturing and filling up our daily online entertainment,” said Chris Boothroyd, CEO of GameStrong.com.

“GameString recognises this new platform is an opportunity to increase and improve what casual, as well as high-end, gamers want.

“This new platform will also allow developers to bring larger and more triple-A level games to the browser-based ecosystem. What we are developing is an enhanced system that delivers the Unity Web Player rendered from the cloud, supporting the highest rate of concurrent users possible.

“Our customers and their users will have access to this turbo speed streaming environment from any web-enabled device that they happen to have in their hand at that moment,” said Boothroyd.