Irish games technology company Havok will have a stand at this week’s Game Developer’s Conference at the Moscone Centre in San Francisco. It also announced it provided its Physics and Animation technology to power PlayStation Vita launch title Uncharted: Golden Abyss.
The conference is the world’s largest and longest-running professionals-only video-game industry event. It attracts more than 19,000 attendees, allowing programmers, artists, producers, game designers, business leads and others in the industry to exchange ideas.
It holds more than 400 lectures, panels, tutorials and round table discussions on game development and exhibits game-development tools, platforms and services to help drive the industry.
Havok, established in Ireland in 1999 with offices in San Francisco, Tokyo and Montreal, will have an exhibitor stand at the event. It also announced it provided its Physics and Animation Technology for one of the PlayStation Vita’s launch titles, Uncharted: Golden Abyss, the portable debut for the Uncharted series, which was developed by Bend Studio.
The technology was used to allow the developers reach higher levels of fidelity and interactivity for the game on the portable system.
"As one of the biggest PS Vita launch titles, we are extremely excited to have worked on Uncharted: Golden Abyss,” said David Coghlan, managing director of Havok.
“Our dedicated support team worked closely with Sony Computer Entertainment America and Bend Studio to help get the most out of Havok’s Physics and Animation technologies. Our latest tools for portable platforms allow Havok to continue providing customers with solutions that set new standards within the industry,” he said.
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