Tomb Raider and The Godfather games designer to speak at Science Gallery

3 Dec 2012

Games designer and architect Phil Campbell

Games designer Phil Campbell, who was the creative director on games such as Tomb Raider and James Bond while at Electronic Arts, will be in Dublin this week to give a talk at the Science Gallery about his role in transforming The Godfather from the cinema screen into an interactive game series.

Between 2001 and 2006, Campbell was creative director at EA where he worked on the Tomb Raider franchise as well as the design of two James Bond games. He also led the design on The Godfather, where he created the script, story and mission designs and worked with the late Marlon Brando as well as James Caan and Robert Duvall to bring their roles to life.

An architect, Campbell has been designing interactive entertainment for more than 20 years. He has worked with the likes of Marvel, Paramount, Sony and MTV to create concept and game designs.

He is also the co-founder of a video games studio called Inlifesize. The company, which has offices in Belfast and San Francisco, California, focuses on developing augmented reality games, such as Fairy Magic, a children’s app for the iPhone and iPad.

Campbell’s talk at the Science Gallery will take place this Wednesday, 5 December, from 7pm, as part of the Science Foundation Ireland speaker series. Admission is €5.

Carmel Doyle was a long-time reporter with Silicon Republic