Ghost hunting game utilises augmented reality


29 Oct 2010

An interactive ghost hunting game that uses augmented reality has been released in time for Halloween.

The game uses GPS satellite positioning technology and augmented reality and takes place in the Falkland Palace gardens, Fife, Scotland. The visitor will hear ghostly sounds, and see virtual reality representations of ghoulish images of historical characters, such as Mary Queen of Scots, on a mobile device.  

I ain’t afraid of no ghost

The aim of the game is to use a mobile radar-enabled device to “hunt down” ghostly apparitions and capture images while recording disembodied voices on the device.  

Irish start-up company Zolk C, a commercial, spin-out company from the Telecommunications Software & Systems Group (TSSG), part of the Waterford Institute of Technology (WIT), teamed up Haunted Planet Studios a spin out of NDRC and the National Trust for Scotland to create the interactive ghost-hunt game.

“Zolk C is a perfect example of how commercial success is a combination of innovative ideas and underlying fundamental research to create a technology that provides a valuable service to end users,” said Barry Downes, executive director, TSSG.

“3CS’ competence and depth of knowledge in the new and emerging mobile platforms and technologies gives start-up companies such as Zolk C, an edge over competitors in the international market as mobile technology rapidly evolves,” 

Based at WIT’s West Campus at Carriganore, the TSSG works with many organisations to exploit research knowledge and has created a mobile services cluster start-ups.

Zolk C is also working with The Ros Tapestry in Wexford and the Dunbrody Famine Ship project in New Ross, Wexford.