Havok gets combative with ‘Operation Flashpoint: Dragon Rising’

6 Nov 2009

Irish games-software company Havok’s physics engine technology is powering the newly launched high-street game title ‘Operation Flashpoint: Dragon Rising’.

The game’s publisher, Codemasters, is using the Dublin company’s behaviour, animation and physics technology to make the combat experience more immersive and realistic.

The ‘Operation Flashpoint: Dragon Rising’ game is set to be one of this Christmas’ biggest games hits and is out on the PlayStation 3, the Xbox 360 and PC.

“As the preferred technology provider for multi-platform game developers worldwide, Havok is pleased to have provided the world-class development team at Codemasters Studios with the technological support required to achieve its creative vision in ‘Operation Flashpoint: Dragon Rising’,” said David O’Meara, managing director of Havok.

“Havok’s portfolio of tools and technology speeds overall game development while delivering a truly believable game-play experience for consumers.”

Havok’s technology is currently featuring in more than 250 games titles.

“Havok’s integrated character and physics technology allowed us to explore a range of new ideas and features for the characters and environments within ‘Operation Flashpoint: Dragon Rising’,” said Sion Lenton, executive producer of Codemasters.

“Thanks to Havok’s technology and dedicated customer support, paired with our proprietary EGO development platform, we were to create the game’s gritty, modern war experience with remarkable effectiveness.”

By John Kennedy

Photo: A shot from ‘Operation Flashpoint: Dragon Rising’.

John Kennedy is a journalist who served as editor of Silicon Republic for 17 years

editorial@siliconrepublic.com