Dublin-headquarterd games software firm Havok has been awarded the prestigious Game Developer Front Line Award for its ground-breaking middleware technology Havok Physics.
The company that was acquired by Intel for more than US$100 million has its middleware technology in many of the leading blockbuster games and it also features in major Hollywood movies like The Matrix and The Chronicles of Narnia. This is the second year in a row that Havok has won the prestigious award.
US-based magazine Game Developer is a leading publication for the worldwide gaming industry and its esteemed award program acknowledges technology companies and products which drive innovation and efficiency in creating state-of-the-art game play.
Chosen by peers
Winning a Front Line Award is a significant honour, as peers in the global game-developer community choose the winners.
Havok Physics was chosen as the winning entry in the ‘Middleware’ category by a panel of professional game developers from the industry’s top studios.
Entries are nominated by members of the game-development community and readers of Game Developer magazine and are judged on a number of criteria, including ease of implementation and integration, value and contribution to delivering innovative game play.
“Winning a Game Developer Front Line Award again this year is a fantastic accolade for the company,” said David O’Meara, managing director of Havok.
“For Havok to repeatedly be singled out by our peers as the physics award winner is very flattering and we are very honoured by that. Thank you to all who supported us.”
Havok’s modular suite of tools puts power in the hands of creators, making sure they can reach new standards of believability and interactivity, while mitigating the overall cost and risks associated with creating today’s leading video games and movies.
By John Kennedy
Photo: David O’Meara, managing director of Havok