Havok wins ‘Game Developer Front Line Award’


6 Jan 2011

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For the third year in a row, Emmy-award winning Irish technology company Havok has won the annual Game Developer Front Line Award for its pioneering middleware product Havok Physics.

Havok Physics was chosen as the winning entry in the ‘Middleware’ category. Members of the game development community and readers of Game Developer magazine nominate the entries which are judged on criteria such as utility, innovation, value and ease of use.

“Winning a Game Developer Front Line Award for a third year in a row is a fantastic accolade for the company," said David Coghlan, managing director of Havok.

"Havok’s customers have delivered a stunning lineup of titles using our technology over the past12 months.”

US-based Game Developer is for the worldwide gaming industry and its award program is an annual ranking of the best tools enabling game development for professional video-game creators. The winners represent the most innovative, user friendly and useful products from behind the scenes of the world’s best video games.

Havok’s technology has been used to drive visual effects in more than 300 game titles, including Halo Reach, Assassins Creed Brotherhood, Epic Mickey, Fallout New Vegas, Uncharted 2, Demon’s Soul and Bioshock 2. Another 130 games are in development.

Havok products have also been used to drive special effects in movies such as Watchmen, Quantum of Solace and Harry Potter and the Order of the Phoenix.

The company has offices in Dublin, Tokyo and San Francisco, and works with game developers, including Microsoft, Nintendo, and Sony Computer Entertainment, Inc.

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